
Mana Gate
A platform for organizing Magic: The Gathering collections and decks, combining prices, statistics, and context for every decision.
View caseSenior Product Designer + AI Product Builder
I combine product strategy, interaction design, and AI-assisted development to turn difficult ideas into products people can actually use.
Experience across teams at
Finished products show what survives reality. Experiments expose the decisions behind what comes next.
Research, product decisions, and implementation working together under real constraints.

A platform for organizing Magic: The Gathering collections and decks, combining prices, statistics, and context for every decision.
View caseA browser-based studio for composing interactive augmented-reality scenes and publishing them to a link or QR code—without code or a native app.
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A direct-booking website, 24/7 AI reservation agent, and operational dashboard designed as one connected product for independent hospitality businesses.
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A personal production app that streamlines my daily AI image-generation workflow around speed, repeatability, and high-volume creative work.
View caseIndependent PoCs, interface tests, and technical exercises. Each one isolates a question before it becomes a product commitment.

An experimental platform for building synthetic persona panels, holding structured conversations, and surfacing early research signals before recruiting human participants.
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A social product experiment where Nintendo Switch fans can discover games, manage their library, publish game moments, and find people who play like them.
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An embodied audiovisual experiment that turns webcam-tracked movement into generative soundscapes and reactive GLSL shader fields—using the body as the instrument.
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An on-rails voxel photography experience inspired by Pokémon Snap, built to test how far AI-assisted development can take an interactive 3D experience.
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A navigable virtual museum where visitors can explore a gallery and inspect landmark works by masters including Leonardo da Vinci.
View studyAbout / 15+ years

I partner with ambitious teams to solve difficult product problems. My edge is the overlap of design clarity, technical fluency, and practical AI-assisted development.
My experience spans mobile applications, SaaS, games, and extended reality. I make complex systems understandable without simplifying the wrong problem.
Scientific publication“Usability Testing in Immersive Environments”
Springer, in collaboration with Sidia researchers
Shortening the distance between a product decision and working, verifiable software.
Human-led / AI-accelerated
Clients stay inside the making loop. AI shortens the distance between a decision and something we can inspect, critique, and improve.
The goal is not more output. It is more useful iterations before committing time and budget.We begin with business context, user needs, constraints, evidence, and what cannot be compromised. Before choosing a solution, we agree on what the first version needs to prove.
A shared problem frameI turn decisions into a working interface or product slice early. Claude Code and Codex accelerate exploration and implementation while I keep the product logic and design direction coherent.
A working proofYou respond to something you can see and use. Feedback becomes specific—hierarchy, copy, motion, behavior, and tradeoffs—so weak or generic ideas are removed quickly.
Specific decisionsWe check responsive behavior, accessibility, performance, and technical feasibility. Then we ship the strongest version, capture what we learned, and choose the next hypothesis.
Evidence for the next moveWho owns what
Context, priorities, constraints, domain knowledge, and final judgment.
Framing, synthesis, product decisions, design quality, and orchestration.
Exploration, implementation, refactoring, production support, and QA assistance.
AI increases the number of useful iterations. Human judgment decides which ones matter.
I use Claude Code and Codex to turn product decisions into working software, shortening the loop between intent, implementation, and validation.
−I design flows, interfaces, and systems for web and mobile products that need to balance clarity, scale, and business results.
+I build testable versions early, reducing the distance between a promising hypothesis and a decision grounded in real use.
+I investigate interaction, ergonomics, and context for augmented reality, virtual reality, and spatial-computing products.
+Notes on design, AI-assisted development, and immersive technologies.
What the headset suggests for the design of extended-reality experiences.
A comparative reading of two different approaches to spatial interfaces.
Practical guidance for designing augmented-reality experiences on smartphones.
Have a difficult product to get off the ground?