Senior Product Designer + AI Product Builder

Design that thinks.AI that builds.

I combine product strategy, interaction design, and AI-assisted development to turn difficult ideas into products people can actually use.

Experience across teams at

SamsungSamarcoSidiaValeMobile SaúdeMito Games
01 / Shipped systemsProductsComplete work built end-to-end02 / Tests, PoCs, exercisesExperimentsQuestions made tangible

Finished products show what survives reality. Experiments expose the decisions behind what comes next.

02 / Experiments

A lab for questions worth making tangible.

Independent PoCs, interface tests, and technical exercises. Each one isolates a question before it becomes a product commitment.

Drag, swipe, or use the controls

About / 15+ years

Across design,
technology, and
new ways of building.

Renato Andrade wearing a spatial computing headset
Renato Andrade / Product Designer & AI BuilderDesign × Technology × AI

I partner with ambitious teams to solve difficult product problems. My edge is the overlap of design clarity, technical fluency, and practical AI-assisted development.

My experience spans mobile applications, SaaS, games, and extended reality. I make complex systems understandable without simplifying the wrong problem.

Scientific publication

“Usability Testing in Immersive Environments”

Springer, in collaboration with Sidia researchers
AI-assisted development

Claude Code & Codex

Shortening the distance between a product decision and working, verifiable software.

Capabilities

01AI-assisted development02Product design03AI product strategy04UX research05Rapid prototyping06XR / spatial computing07Design systems08Low-code / no-code

Tools

01Claude Code02Codex03Figma04Figma Make05FlutterFlow06Supabase07Lovable08Unity

Recent education

2025
AI Product BuildersTera
2025
AI in Digital BusinessTera

Milestones

2025
Second place, Artificial Intelligence HackathonSingulari Consulting
2024
Speaker at the Symposium on Virtual and Augmented RealityComputer Society
2024
Third place, Medical Education HackathonDocSolutions
2018
First place, Startup WeekendSustainable business challenge
03 / Working method

Human-led / AI-accelerated

Build.
Inspect.
Decide.

Clients stay inside the making loop. AI shortens the distance between a decision and something we can inspect, critique, and improve.

The goal is not more output. It is more useful iterations before committing time and budget.
01Align

Frame the real problem together.

We begin with business context, user needs, constraints, evidence, and what cannot be compromised. Before choosing a solution, we agree on what the first version needs to prove.

A shared problem frame
02Build

Make the first proof tangible.

I turn decisions into a working interface or product slice early. Claude Code and Codex accelerate exploration and implementation while I keep the product logic and design direction coherent.

A working proof
03Critique

React to the real thing.

You respond to something you can see and use. Feedback becomes specific—hierarchy, copy, motion, behavior, and tradeoffs—so weak or generic ideas are removed quickly.

Specific decisions
04Verify

Refine, test, and ship.

We check responsive behavior, accessibility, performance, and technical feasibility. Then we ship the strongest version, capture what we learned, and choose the next hypothesis.

Evidence for the next move

Who owns what

01

Client

Context, priorities, constraints, domain knowledge, and final judgment.

02

Renato

Framing, synthesis, product decisions, design quality, and orchestration.

03

AI

Exploration, implementation, refactoring, production support, and QA assistance.

AI increases the number of useful iterations. Human judgment decides which ones matter.
04 / How I contribute

From intent to a
working first version.

01

AI-assisted development

I use Claude Code and Codex to turn product decisions into working software, shortening the loop between intent, implementation, and validation.

02

Digital products and SaaS

I design flows, interfaces, and systems for web and mobile products that need to balance clarity, scale, and business results.

03

Prototypes and proofs of concept

I build testable versions early, reducing the distance between a promising hypothesis and a decision grounded in real use.

04

XR experiences

I investigate interaction, ergonomics, and context for augmented reality, virtual reality, and spatial-computing products.

05 / Writing and ideas

Ideas under construction.

Notes on design, AI-assisted development, and immersive technologies.

01
LinkedIn

Varjo XR-3 review: a look at the future of XR interfaces

What the headset suggests for the design of extended-reality experiences.

02
Tek.Sapo.pt

Meta Quest 3 vs. Apple Vision Pro and the future of spatial computing

A comparative reading of two different approaches to spatial interfaces.

03
Medium

UX considerations for mobile augmented reality

Practical guidance for designing augmented-reality experiences on smartphones.

Have a difficult product to get off the ground?

Let's build the first version that proves its value.

hello@renatoandrade.techAvailable for selected projects and collaborations